![]() Melee 100, DFA 180 120 walk, 41 free tons C Torso: 2E L/R Torso: 1M L/R Arm: 1E 1S 1 slot in R Torso consumed for MISSILERY SUITE, providing "+LRM Clustering" and +75% SRM Stability Damage. That's right, friends, BatttleTech finally has a 'Mech worth using as a direct-fire sniping turret! Realistically, though, what I think it really shines as is a QUINT AC/5 PLATFORM (plus a large laser if you feel like it. With some double heat sinks to save space, it can run Dual AC/20s, Dual AC/5s, and a few medium lasers to fish for crits if you really want. A great candidate for a few double heat sinks to round out its loadout, when you absolutely must destroy a specific hit zone, look no further than the Annihilator. This is, in case there was any doubt, absolutely absurd. What it does bring is 5 ballistic hardpoints, absurd free tonnage, and 20% damage boost to ACs. The Annihilator is similarly massive, but brings no missile hardpoints. It's arguably the best brawler that isn't the Atlas II. No support but you're never getting near anything that doesn't let you. 4 of each Energy, Missile, and Ballistic. It has ten more tons free than an Atlas or King Crab. It is slow, it is fat, though it does hold up to 3 jump jets somehow. The Bull Shark isn't anything really special, it's just huge. Melee 125, DFA 250, 2 max jump jets 95 walk, 76.5(!) free tons C Torso: 2E L Torso: 2B 1S R Torso: 1B 1S L Arm: 1B 1E R Arm: 1B 2E 1 slot in C Torso consumed for BSC SYSTEM (+20% Ballistics Damage, +40 Max Stability)ĩ5 walk, 75.5(!) free tons L/R Torso: 2E 2M L/R Arm: 2B
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