![]() The reason you want to start with the electric miners is because they have a base pollution of 10! However, you want to start with giving every electric miner 2 modules, until you have produced enough to give every miner a 3rd one If you want to minimise pollution, you will want to research Efficiency MK1 first.Ģ of them will reduce electric consumption by 60%, making things 2.5 times more efficient.Īdding the 3rd module will push it to the max with a total reduction of 80%, resulting in an efficiency factor of 5! Simple Modules, Simple Efficiency, Simple Math Minimum power consumption Efficiency = 100%/20% = 5 Look at chapter 3 for more info Simple Math Productivity module can help you with more expensive, late game stuff, but it might not. In short: get electricity usage to 20% and then try to get the speed up without using more electricity Productivity modules DO NOT make the machine they are being used for more efficient! Instead they make it so that all the machines that are needed to feed the last one do not need to work as much (Which might reduce electricity consumption of the entire system, but only if the difference of the power consumption between the last and the rest of the machines is great enough) ![]() This means that if you can make 2 times the items without changing the pollution and electricity stats, you will have doubled the actual efficiency of your machine. The second thing you should know, is that the stats displayed about electricity and pollution are over time, NOT per item. You generally want to operate at that level, because it makes the machine 5x as efficient Unless you use productivity modules (or beacons), electricity efficiency is the same as pollution efficiency. A reduction of electricity consumption is a reduction in pollution. If you want to understand the Idea behind my approach, you should read the following axioms in descending order of importance. What is efficient?Įverything in this guide is based on the following pieces of information. This info might not be important to some players who don’t care about the environment or try to prove the lack of spoon, but chapter 1 will still be useful for minimising electricity usage per item. Maybe you want to save the trees, you want to play on a death world without a proper guide, or you are just a bit insane like me. This guide is for everyone who wants to use Modules for the porpoise of producing Items with as little pollution as possible. If you have some other ideas for efficiency, look there first before you comment. ![]() If this is too hard for you, just check chapter 1.5)
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